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Call of duty black ops zombies five map
Call of duty black ops zombies five map














The only thing preventing it from being an F is that the map’s design makes it slightly better than the original Call of the Dead. While the map is fine design and atmosphere-wise, everything around the map holds it down and puts it at an E Tier on our Call of Duty Zombies maps tier list. This, coupled with the fact that any mystery the game had was now thrown out the window, as well as the poor engine of Black Ops 4 and their massive change to core gameplay mechanics, holds this map down as far as it could go. Instead, whatever became of the 10-year story was shrunk down and turned into something else entirely because of time and budget constraints. There is no final battle nor big boss fight. The wildest thing about the ending of this game is that while it had what some would call a bittersweet ending, the game doesn’t have us play as the main cast in their final moments, as they’re killed off-screen because of how the story is written. They were even bringing back a character mentioned in passing to include him as part of the Easter egg for no reason. But, instead, players got a remade version of Call of the Dead, with a couple of new areas and the worst ending to a 10-year story possible.Īudio logs are also strewn across the map and made for the sole purpose of trying to tie up every single loose end this 10-year story had going for it. In some fans’ minds, it’s a 12-player Zombies map with Ultimis, Primis, and Victis teaming up on the original vision of origins, which could have been bigger in scope than the original map pushing the limits of the Xbox 360 and PS3. With Alpha Omega also introducing the ability to play as Ultimis and Primis, theories spread as to what the hypothetical final map could have been. They shouldn’t have been the last characters the players get to play, especially with the ending of Alpha Omega hinting at the return of “The Great War,” which was the Black Ops 2 map origins.

CALL OF DUTY BLACK OPS ZOMBIES FIVE MAP SERIES

They should have played a bigger hand in the story and were important to the series published before Black Ops 4. It has our crew playing as Victis, which is the TranZit crew from Black Ops 2. However, the thing that makes this map worse than Call of the Dead is its abhorrent Easter egg and ending to a 10-year long series. Players can enjoy Call of the Dead with more than what was there before and without the fog or George Romero chasing them around. The weapons are fine and the map is solid. The design is alright, but it’s Call of the Dead from Black Ops 1, with an extra room at the top of the mountain. The final DLC and the end to the decade-long Aether story, this Call of Duty Zombies map is bad, but it’s not F tier. Alpha Omega also promised a possible next map that would have made up for the mistakes given by Treyarch since Black Ops 3. It focused on calling back to previous loose ends in the storyline rather than organically including them within the lore for the map. The story also failed to stay interesting. It was four different versions of a previous weapon from Black Ops 2, being the Raygun Mark 2. Nothing about Alpha Omega felt interesting or new, including the Wonder Weapon that failed to meet expectations. Rather than making a wholly new map as they had promised, they opted to reuse assets and make a reimagining of a map that had no reason to be remade any more than what it was before. To some, it felt not only cheap but completely disingenuous from Treyarch. It’s something that many players wanted to know what the inside of looked like. It held extremely glaring similarities to the bunker under Nuketown used in the battle royale mode of Black Ops 4 Blackout. Not to mention the fact that while players entered the bunker of Nuketown. Unfortunately, the promise of the Chaos story continuing through the Black Ops 4 season was completely undermined by the abrupt change to the DLC season midway through the life cycle of the game. What makes Alpha Omega drop the ball on so many occasions is the forced complexity of a map that shouldn’t be that complex following the same trend of Blood of the Dead and making a reimagined version of the map sounds fine on paper. It’s one of my favorite maps in Black Ops 2. Instead, all players received was a remake of one of the smallest maps in the franchise: Nuketown. A massive disappointment for Zombies fans in the Black Ops 4 season, with the ending of the Chaos story, a return to the Aether story had fans hoping for a new map.














Call of duty black ops zombies five map